Interactive Potato
Project overview: A conceptual design looking into the potential of RFID to help people complete relatively mundane tasks.
One of my latest projects is to design a new method for students to be selected to present their work in class, that also integrates RFID technology into its use. Thus, the RFID 'hot potato' game has been developed as a slightly more participatory and fun solution to the problem.
The concept is that students are given a 'potato' with an RFID reader and bluetooth arduino board embedded inside. Each student wears an RFID tag ring, and the potato is programmed to light up once a randomized number of tags are read. The students pass the potato around like in the game hot potato, and when the RFID potato lights up, the student holding the potato is selected to present. The student's presentation is loaded by the computer (via the bluetooth arduino) and he presents. Afterwards, the potato is reset and the game starts over.
Storyboard:
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Fall 2009
One of my latest projects is to design a new method for students to be selected to present their work in class, that also integrates RFID technology into its use. Thus, the RFID 'hot potato' game has been developed as a slightly more participatory and fun solution to the problem.
The concept is that students are given a 'potato' with an RFID reader and bluetooth arduino board embedded inside. Each student wears an RFID tag ring, and the potato is programmed to light up once a randomized number of tags are read. The students pass the potato around like in the game hot potato, and when the RFID potato lights up, the student holding the potato is selected to present. The student's presentation is loaded by the computer (via the bluetooth arduino) and he presents. Afterwards, the potato is reset and the game starts over.
Storyboard:
.
Fall 2009


